Can you enter ahn qiraj alone




















For other information on the bosses see the description. Comment by Volviga Pff I did last night, and at one moment of silence I heard some whispers It was the first time I heard it, and it scared me to death :D No really, if you don't expect something like that It took me some time to get past Skeram, I skipped Huhu since she silenced me for 8 seconds and the time I wasn't silenced I was sleeping, Twins might be soloable, but I didn't want to do to much effort in it.

And now I have the red mount as well Comment by timbazi They should totally make this 85lvl raid.. A good raid which requires brains and it would separate the stupid kids and the ppl who know and actually work for achieving something. Not just flailing brainless around with Random Dungeon finder. Skeram was a bit of a pain if you had a blood worm up cause he might mc you since theres more than one enemy to him and he wont mc someone whos soloing him.

The Bug Trio I didn't even try cause Yauj's heal is too powerful for me to dps over and i cant interrupt her more than 3 times before she casts it first time Mind Freeze , second Strangulate cause mf is on cd, and 3rd mf but 4th mf is on cd so shes able to cast it , and because of the charge thing i get knocked like 30yds up in the air and across the whole room, and I only die from fall damage. Viscidus , again, i didnt even try cause i cant hit him the amount of times necesary to shatter him and i dont have enough frost spells.

Couldnt do Huhuran because of the stun but next time i go i might try using Icebound Fortitude to counteract it. Ouro is really easy if you get him right up against one of the curves in the walls, that way his sweep cant shoot you halfway across the room and make you have to wait for him to surface after his burrow. Comment by jprich Looked at all the comments and didnt see anyone mention this When did they remove the ability to jump out the window after downing C'thun?

Comment by jasmiini Ret paladin in ilv gear can solo all the 4 main bosses. Only Princess Huhuran gave me a hard time. It was pretty close, but fun actually. Did use LoH at the end. Use seal of insight, kings and heal often with 3HP WoG. Comment by Mcflurries I've never been able to jump through the window having started in 2.

Where does it go? Comment by Had something interesting happen. Running Temple of AQ with guildies for the gild classic raider achieve. We wiped on the twins and after releasing and running back in the door to their chamber was still locked. Any thoughts? Comment by Exylem Very very easy to do with Cata gear obvious , but you will need 2 tanks or at least someone who can hold aggro for the twin emperors.

Comment by TheLustful This raid amuses me enough to run it whenever I notice someone pugging it in trade chat. People still tend to think that because they're 85 or 80 , they don't need to know the mechanics of the fight and can just plow right through. While this is true for most fights, without enough frost spells, Viscidus can last an agonizing long time I set my warrior on auto-attack, made a sandwich, came back after eating and we still weren't done.

The Twin Emperors could be a nightmare to beat without proper coordination though these days, most raids do enough dps to just ignore that. And C'thun's green laser will always be able to wipe a raid that doesn't space itself properly, and until Cataclysm his red laser would one-shot just about anyone that wasn't paying attention.

Comment by Sway79 Is this still the only way to run brood rep or have they added anything to make it easier? Comment by Ordrath Quite easy to 2 or even 3 man most of this raid now. Myself and 2 pallies, 3 manned up to the Twin's fairly quick without any trouble, would say an hour but probably less since one of us had to head to SW for something halfway through.

All 3 of us are ilvl but called it quits after the twins since we started the run so dam late at night XD Overall a fun instance to run, the mechanics make it so even at 85 it is possible to wipe, first boss's mind control comes to mind.

Bravo to blizzard to find a way to have a level 60 raid wipe a level 85 team if not careful. Edit: Wiith the reworked talents and what not, it is now possible to solo AQ40 so long as you have some form of consistent healing debuff for the Twin Emporer fight. Was able to solo at 85 with my fury warrior.

Comment by how can people solo this raid if you need to be in a raid group. Comment by brionl I just went back in tonight for the first time in a while. I'm halfway through Revered with Brood of Nozdromu rep, and I was getting an extra rep for every boss I killed. But it was rep 4 times. Bug, or change?

Because that almost doubles the amount of rep you get per run after trash doesn't give you rep anymore. Also, if you are soloing it as a Death Knight, you have to spec out of Blood Parasites for the first boss. Otherwise when one of them spawns, the boss will mind control you, then reset after the worm is dead. Comment by faeofwind "Your friends will abandon you. I threw my headset off after this for a bit.

Comment by Greken Very nice and cool raid indeed i never get bored with it even after about runs on diffrent characters. There are realy not much tactics to share since its quite hard to fail here if you ask me.

On emperors just run into the corner behind vek nilash and burst him down easy to out dps the heal And on Cthun make sure you dont spend to much down in his stumach because the second guy will get eaten just a short while after you. And if there is no one outside then the encounter will reset. Figured i post the Ahn Qiraj music aswell here if you want to hear the tunes while going in there but i mean quite frankly wouldent it be simpler to just use in game sound?

One optional boss is not duoable. General Strategy: Vekniss Guardian can send you up in the air and cause fall damage, so if you cannot mitigate this it is best to avoid them.

This makes the fight easier to solo than duo. He will split into copies in his second phase as long as there is only one of him, so it is beneficial to keep a second copy up. All the copies will cast Earth Shock making this fight a bit more difficult for casters. The Bug Trio : Easy Can be troublesome due to their ability to knock back and heal. You will want to clear the trash in the room before engaging them, then focus Princess Yauj down first, as she will cast Great Heal , then Vem , as he does two knockbacks and a stun.

Viscidus Duo : Very hard, Solo : Impossible An optional boss, and as such is not included the "duoable" category because he is extremely difficult to duo. At 1hp, he will refuse to die unless you land a certain number of frost spells on him. Since he is optional, I'll leave it at that, but for the hardcore, more strategy is on his page.

If soloing, you need significantly good gear. Vek'lor is immune to physical damage, and Vek'nilash is immune to magic damage, so you will need a group with a magic damage and physical damage dealer on each. They will heal eachother as they cross paths in the center, but the amount will be negligible compared to damage output. Sometimes, after the swap, self-healing and HoTs can mess up the aggro tables and cause more threat than the dots on the bosses.

If this becomes a problem and the swap is not working, consciously make an effort to not have any self healing going on during the swap so it does not become an issue. C'Thun Duo : Hard, Solo : Impossible Phase 1: Will turn red and shoot a beam from his eye that will kill a level 85, so it should be avoided. Once he turns red, you can either DPS him down, or kill all the Eye Tentacles to make him return to normal.

The Tentacles are otherwise ignorable, although they will slow you down and make the eye beam harder to avoid. Phase 2 requires two players.

C'Thun will become highly resistant to damage when phase 2 starts. He will randomly swallow you into his stomach at points. If the entire raid i. When you are swallowed, you do not have much time before your teammate will be swallowed as well: you have time to swim to the other end of the room, kill ONE tentacle, and then stand on the black circle to be ejected out of the stomach.

If you stick around to kill both tentacles, you will often both be swallowed and wipe. Once both tentacles are down on two separate trips, C'Thun will turn purple and become vulnerable to damage - kill him before it wears off. You do not need a healer for this fight, so two damage dealers are ideal.

Comment by togahsisoka At first I thought it sucked that you have to kill the prophet and save yourself to the instance, but you can still get some trash to respawn in less than an hour and therefore grind rep all week long. The trick is to kill as few other bosses as possible.

The trash preceding each boss appears to be linked to that boss so if you kill the it the trash won't respawn. Some bosses will aggro even if you sneak, but if you are soloing like me, you can still skip at least Princess Huhuran so that you get all the mobs from the scorps prior to her down to the Anubiran Defenders right before the Twins I can't solo them yet.

Burn the trash and go do something else for a bit, come back and repeat. With guild standard down, can rake in an easy 4k rep each time through. Makes life even easier Comment by Where is the actual entrance coordinates or screenshot would be really helpful Comment by Panflute Didn't feel like reading through 70 comments to see if anyone else posted about this, but I just ran the whole thing solo with exception to the ooze boss because I didn't have a freeze mod on my weapon.

I had heard that the twins and C'Thun weren't solo-able but that may have been the case in Cata and not MoP. But yeah, I ran it as a iLvl Fury Warrior and had no problems. The twins were the "hardest" just because they knocked down the most health from me. C'Thun is a breeze, just takes a little while to finish because you get sucked into his stomach twice or so. Other than that, easy run for some decent rep a chance at all 4 mounts and the pets.

Comment by DebbiD I attempted to solo today on my Arcane mage post 5. The Prophet Skeram was easily soloable, just a little tricky timing spell casting. Battleguard Sartura, Fankriss the Unyielding, and Princess Huhuran were just a matter of dps-ing down.

With less health tham the average MoP mob, this is an easy task. None of them have very high health, but kill order is important.

I quickly whittled Viscidus down to 1 hp, and froze him quickly with Blizzard, but I couldn't shatter him with the pitiful, slow whacks of my staff.

I asked a guildie for help, and all it took was a few stabs by a lvl 85 rogue to shatter the frozen ooze. Luck smiled on me and i got my Viscidus Globule pet. Will be going back another day to try the remaining bosses. I succeded and killed them with this strategy. First remember that Vek'nilash is immune to magic damage, while Vek'lor is immune to physical damage, so I choose to attack Vek'nilash.

When they are spaced apart they heal themselves, so it's essential to make them near each other. It's also necessary to put our character in a corner, so they can't throw you in air and inflict fall damage.

When they stay near it's less probable they exchange position, so you can't lost the focus on your target. For warriors it's important do a lot of dps each emperor it's a 2M life target and self heal in some ways, as potions or enchants. When entering the Emperor room Vek'nilash is on the right, Vek'lor on the left. Run with your mount to Vek'nilash and make him follow to the small corner on the extreme right of the entering stairs.

In this corner, with stairs on left and wall on right, you will stay fixed with both Emperors near and in your range. Most of AQ40 is relatively easy to solo. Viscidus will prove impossible for many classes to solo due to reliance on heavy frost damage. Lastly, C'Thun , previously thought unsoloable, is soloable only by kiting Ouro into the boss' room; this will allow him to pull the player out of C'Thun's stomach before he is instantly killed and the encounter reset.

Raise Dead followed by [ Death Pact ] should only be used as a last resort; it's too good to waste before you really need it. Don't forget that you can also spec into situational talents like [ Lichborne ] , which will allow you to heal yourself with [ Death Coil ] , or [ Bloodworms ] for a minor HPS gain, but these talents are not normally part of current raid tanking specs; you would only use them for PvP, DPS, or "solo old content" specs.

As of Patch 4. You don't need to keep diseases up to solo old fights anymore. Because the majority of damage intake will be to your pet, a Tenacity pet is preferred. Give it a defensive spec, like this one note that a [ Exotic Beasts ] spec is required , and use [ Aspect of the Viper ] and cast [ Mend Pet ] as necessary spec into [ Improved Mend Pet ] ; especially important for bosses that apply debuffs, like most in Molten Core , and [ Glyph of Mending ].

To earn reputation, which a number of raids and dungeons provide. To earn achievements, of which there are many. To earn gold by looting and selling everything you come across.

Now, on to the raiding! Tricky Bits: Most of these bosses can be brute forced at max levels, with a couple of exceptions. Tricky Bits: Karazhan is large and multi-level, which makes it a bit of a maze.

Okay, it makes it a lot of a maze. We like this map for finding our way around. The only really difficult part here is the chess event , which takes some luck for a solo player to manage. The event involves playing a game of chess against Medivh, who happens to cheat.

No, really, the elevators have a huge kill count. The final boss, Lady Vashj , is time-consuming to solo — especially for melee classes — but not particularly difficult.

Tricky Bits: Flame Leviathan involves using a vehicle kill the boss — and fights like this are always tricky to solo. We definitely recommend starting this one on player mode and not trying to do it with towers up on your first attempt or attempts.

Mimiron is a complicated, multi-stage fight that can be particularly difficult for melee as during phase 3 Mimiron is at range. Yogg-Saron , the final boss, is also tricky. Kill adds until Yogg spawns, then kill tentacles use AoE to break away if they grab you until portals spawn.

Tricky Bits: Another vehicle encounter, the Gunship Battle has the Alliance and Horde facing one another from their respective gunships. To win this one, pick up rocket pack before combat starts by talking to the NPC on your ship — equip it, which will let you hop between ships during the fight.

When you start the encounter another NPC conversation , hop in a cannon and start firing — use 1 to generate heat and 2 to use that heat for a big attack. Eventually an enemy mage will lock you out of your guns — hop to the enemy ship to take out the mage, then hop back to your ship to kill adds.

Repeat with the canon and rocket pack hopping until you win. Struggling to figure this one out? Valithria Dreamwalker is a backwards kind of fight: you must heal Valithria win this one. If you have no healing abilities, bandages will do in all but the highest difficulty levels — just be sure to bring some along with you. Arthas is an easy win in lower difficulty levels — and even becomes completely yawn-worthy at times while you wait for your chance to do damage between scripted moments.

DPS him and be patient during the scripted bits. Nefarian is a multi-part fight. When the adds on the first platform are dead, move to the next and repeat until the adds on all platforms are dead, triggering phase 3. Now you just have to burn Nefarian down. Primarily difficult because of the number of adds and their ability to CC you in a Crystal Prison.

Dodge these traps and you should be fine. Burn her down quickly to avoid this. Balearic hits hard, even on level players — good mitigation will help with this fight.

Staghelm is simple once you understand how the fight works. Whether it's Temple of Ahn'Qiraj or the Occulus, there's a point at which you grow tired of repeating the same steps and simply want to complete the dungeon and raid clear in the fastest possible way.

Although some older content features a portal or exit at the end, the majority of instances do not, meaning that you're stuck either using a hearthstone or running all the way back after completing them. Fortunately, there are a few simple tricks you can use to get out of the instance fast, making it easy to reset and clear instances multiple times when you're farming rare items.

Tip: You can enter up to 10 instances per hour before you'll be temporarily locked from re-entering. Whenever you enter a random battleground, dungeon, arena, pet battle or raid through the Group Finder, you'll be taken out of your current instance and, after leaving, transported to the nearest graveyard.

This is a simple way to exit your instance, although it has one major downfall: It can take awhile. Both the queue time as well as the time required to complete a dungeon or battleground can be anywhere from a few minutes through to half an hour or more.

The quickest way to use this method is to queue for an arena skirmish. These usually have the shortest wait times and are also over quickly as they end as soon as all members of your team die once. Alternatively you can queue for a pet battle and forfeit the match, although some dungeons and raids will no longer allow you to queue for a pet battle while inside. Also keep in mind that if you're in a group with other users, your entire group will have to queue for most random content.

Creating a group in the custom group section of the 'Looking for Group' tool is one of the most popular methods for quickly leaving an old dungeon or raid.



0コメント

  • 1000 / 1000