Once you are ready to proceed, interact with the Control Panel. This will lead to one of your squadmates telling you to open the arms of the Citadel so the fleet can attack Sovereign, while the other squadmate will tell you to open the communications channel.
As soon as you open the communications channel, you will receive a distress call from the Destiny Ascension, the ship that has the Citadel Council aboard. With their shields failing and engines offline, they are sitting ducks for the attacking Geth.
The correct response should be "I'm not in charge of the fleet, but my advice is to win the battle. By Spinnazie - Wed Jul 14, pm. Can Shepard see into the future now? The logical thing to do is focus on Soverign. Shepard would not be able to predict the outcome if the Destiney Ascension was destroyed, but focusing on Sovergin is the only way to save the galaxy. Edited by Spinnazie, 14 July - PM.
Humanity secures a seat on the Council, which Shepard needs to vote to be filled by either Captain Anderson or Ambassador Udina. Although Anderson is more Paragon and Udina errs to Renegade, your choice makes little difference other than who you will briefly encounter as a Council representative in Mass Effect 2.
Note that both of these options have the same outcome, however Let the Council die gives Renegade points whereas Concentrate on Sovereign awards Paragon points. Selecting either of these options during the final battle will focus the Alliance Fleet's assault on Sovereign, despite calls for assistance from the Destiny Ascension over comms channels. Ultimately this leads to the destruction of the Destiny Ascension by the geth forces, and the death of the Council members.
During the epilogue, Shepard will meet with Captain Anderson and Ambassador Udina, where Udina will outline plans for humanity to take over the Council. If you have a higher Paragon score then the new Council will still be made up of the various races but with a human leader, whereas a greater Renegade score will result in a completely human Council.
Saren was apparently worried that Shepard wouldn't make it in time to see him help Sovereign take control of the Citadel and bring back the Reapers. After talking back and forth a few times, Saren reveals that Sovereign implanted him, and now he is fully committed to the cause of the Reapers. If you managed to persuade him on Virmire then you have a final set of dialogue options.
If you use either, Saren will pull his pistol and shoot himself in the head. Legendary Edition: If you choose the Paragon option then you will receive an experience reward.
If you choose to fight Saren, killing him will not be rewarded with any XP; however, killing the waves of geth Saren summons during the fight does reward experience.
Full tactics for fighting Saren can be found in his article, but the executive summary is fairly simple: fill him full of holes. Because of the platform again, he is immune to most biotic powers, however tech and combat powers still have an effect. Eventually when Saren takes enough damage he falls from the platform and crashes through the skylights of the park below.
Note: This is the absolute last chance you have to make a manual save so take advantage of it. One of your squadmates says to open the arms, quickly, while the other says to get a comm channel open.
As Shepard gets the comm channel open the first thing is a mayday call from the Destiny Ascension. Their shields are failing and their engines are offline, they also mention that the council is on board. Then Joker cuts in and hopes that he is contacting the Commander. Respond and Joker will say that he is sitting in the Andura sector with the entire Arcturus Fleet and that they can save the Ascension if Shepard opens the Relays to the Citadel. Your squadmates have a few comments on that note.
The other will counter that the situation is much larger than humanity and that Sovereign is a threat to the entire galaxy, the first squad member counters with because of that, saving the Ascension will waste reinforcements.
Make your choice and be prepared to live with the consequences. The scene shifts back to the Council Chambers and Shepard orders the squad to make sure Saren is dead. They jump down and one walks up to the corpse and pumps another shot into it, while the other radios that Saren is dead. However the station suddenly rocks and red lightning bolts are seen all around. The platform Shepard is standing on drops and dumps the Commander into the field below.
Eventually all that is left is a metal skeleton that jumps out of sight. When you regain control begin moving instantly because this is a fight of maneuverability and not from cover. The bigger set of rocks to the upper left can provide temporary cover against most of Saren's attacks if you need to heal and recharge, but you won't be able to damage Saren very quickly from there. This reincarnation of Saren is much like a Geth Hopper and jumps around frequently.
Powers like Throw and Lift are a great help because they can keep him off balance allowing you to pepper him with bullets. The thing is to keep on the move because he keeps jumping and using abilities such as carnage, assassination, overload, sabotage, and damping. At that point, a short cutscene plays showing the remains of the Citadel Fleet attacking Sovereign in space.
However apparently Sovereign is growing desperate or getting annoyed because it returns fire and just one shot severs an Alliance cruiser in half. Some officer calls for a retreat, however Hackett belays the order and orders the ships to keep firing as it is their only chance.
You regain control and Sovereign has restored Saren's shields but not his health. Just keep moving, using powers, and shooting until the Saren husk finally falls dead. When it does, it turns to dust and you are rewarded with the final cutscene.
Legendary Edition: Although the Saren husk again plays the leading role, the final battle has been revised in Legendary Edition. Joker radios to the fleet that the shields are down and they now have a chance. Hackett orders all ships to open fire with everything they have. The fleet opens fire and Joker swings the Normandy into a hard turn.
The ship fires one missile that goes straight through Sovereign.
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